Mini Games
Lives 0
Cash $0
Wave 0 / 0
Difficulty Setup
Boons 0 / 2

Round Note

Pick a difficulty to start the greenhouse defense run.

Choose a plant to place.

Inspector

Select a plant or hedge on the board.

Nothing Selected

Tap the garden to plant your selection, or tap an existing plant to upgrade or sell it.

Garden Maze Defense

Picnic Patrol

Build attack plants, shape ground lanes with hedge walls, and counter shielded, regenerating, frenzied, and brood-carrying elite pests. Defend one garden for 24 waves, continue into Endless Bloom, or carry resources and boons across all six layouts in the 36-wave Grand Garden Tour.

Daily Garden Contract Today’s fixed garden

Clear 12 modified waves to set today’s record.

Grand Garden Tour Six gardens · 36 waves

Cash, lives, and boons carry between six connected garden stages.

Late-wave pest intelligence Elite traits need different counters
Bark ShieldBurst damage breaks the opening barrier.
RegrowthContinuous focus prevents healing.
FrenzySlow it before low health triggers a rush.
Brood NestSplash damage clears five hatchlings.
Companion Planting Adjacency changes what plants can do

Place either partner in a neighboring patch—including diagonals—to activate the recipe for both plants.

A Pea Shooter is already planted. Add one tower, then start Wave 1. Ground pests follow the maze; AIR pests fly straight over it.